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  • 2D Design
  • Misc. Work
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MY SITE
  • Projects
  • 2D Design
  • Misc. Work
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​Traffic Turmoil

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Traffic turmoil is a mobile "exergame" that takes advantage of mobile device's GPS location to track player movement which transfers into movement in an endless runner style game. Player must reach their goal distance by passing slow moving traffic while avoiding oncoming traffic.

Beta Release
​Expected Full Release Date: December 2017




​Protege Game Studios

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During my internship at Protege Game Studios I worked with a team to develop an interactive orientation for iCademy Global. This involved creating 3D assets, video and audio editing, and working together with the instructors to deliver an effective product.




​Gym Teacher Ziggs

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As part of the Riot Polycount contest, I began to concept and develop a custom skin for Ziggs from League of Legends. Ziggs has a crazy personality and in his original skin, throws small bombs as his attacks. I wanted to move that personality into an overly energetic, 80's era, gym teacher who instead threw dodge balls.




​Defend the Base

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Defend the Base is a Tower Defense game developed by a fellow Digital Animation and Game Design student who required an artist to create the assets as he was a programmer. I worked alongside him to get all the assets he needed for the different features he was creating.




​Death's Intern

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Death's Intern was my Junior Project in the Digital Animation and Game Design program. We were given the theme of a ghost wandering around a cemetery and chose to develop a 2.5D Platformer. This was my first opportunity to lead an art team and I learned a lot about the process while working through this project.




​MOBA Level

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I worked as part of a team of eight to concept and develop a MOBA style level in the span of a month. After planning out the level, we divided up the assets, created a color theme and art style, and began creating the assets which were brought together and rendered inside of marmoset.


Copyright © 2016 Eric Thwaites.